Last Stand

Last Stand is a gamemode in Vermintide.

Summary
Last Stand is an alternate gamemode featured in Vermintide in which the players must defend themselves from increasingly numerous and difficult hordes of Skaven until they fall. It was added on March 7th 2016 as part of Update 1.2, along with the Last Stand maps Town Meeting and The Fall. There are three difficulties; Veteran, Champion and Heroic. Although the later ones are locked at first, finishing 13 waves of the lower difficulty will "complete" the stage and unlock the next difficulty. It will also automatically upgrade your current run to the next difficulty setting and set the rat damage accordingly.

Endurance Badges
Endurance badges are awarded to the players at the end of waves at a regular interval, with the first being awarded once wave 2 is completed. Collecting badges rewards the team with tokens and experience at the end of the run. Badges are shared across the whole team and don't reward individual players. There are three different types of endurance badges: tier one which awards common (green) tokens, tier 2 which awards rare (blue) tokens and tier three which awards exotic (orange) tokens.

Veteran
This difficulty equals Hard in terms of rat health and damage. Endurance badges (called footman badges) collected on this difficulty yield the following:
 * 9 Green tokens
 * 150 Experience points

Champion
This difficulty equals Nightmare in terms of rat health and damage. Endurance badges (called sergeant badges) collected on this difficulty yield the following:
 * 9 Blue tokens
 * 200 Experience points

Heroic
This difficulty equals Cataclysm in terms of rat health and damage. The biggest difference to Cataclysm is that players in Heroic Last Stand have 150 health instead of 100 health. You can read more about that and what it means for players in the next section of this guide.

In contrast to the previous difficulties, Heroic has two types of collectible endurance badges called General Badges and Captain Badges.

General badges collected on this difficulty yield the following: Captain badges collected on this difficulty yield the following:
 * 6 Orange tokens
 * 400 Experience points
 * 13 Orange tokens
 * 500 Experience points

Seals
The last stand “shields” are located to both sides of the quest board and indicate that the player has “beaten” a specific number of waves. The maximal number of available seals for a shield is 10.

All badges and the waves after they are unlocked:
 * 1) Completing the map on veteran (wave 13)
 * 2) Completing the map on champion (wave 13)
 * 3) Completing the map on heroic (wave 13)
 * 4) Successfully completing wave 20
 * 5) Successfully completing wave 26
 * 6) Successfully completing wave 33
 * 7) Successfully completing wave 39
 * 8) Successfully completing wave 52
 * 9) Successfully completing wave 65
 * 10) Successfully completing wave 78

Supply drops and chests
Supply drops spawn in a regular interval during your Last Stand run. They will be dropped at predetermined spots around the map and contain two to three items.

Even though the waves at which supply drops spawn are always the same, the content of them is not. Supply drop spots are fixed to certain locations and items they can contain. Most spots only have a single set of "item slots" (e.g. bomb + Strength pot) but that's not true for all of them.

If a supply drop location has multiple possible "item slot combinations" (e.g. bomb + Ammunition + Strength pot OR Strength + Ammunition + Strength), one is chosen at the start of the map and all items spawning at this very spot will only contain items of this combination (warning: the result is true, the process how the combination is determined remains unknown currently).

Items can "stack" upon each other if they don't get retrieved by the group, meaning supplies never go to waste if a second drop occurs on the same location.

Each last stand map includes 4 large caches of supplies scattered around the corner waiting to be unlocked. The chests are as follows:

Wave Types
Last stand waves can generally be categorized into three types: For a more distinct guide to all available wave types refer to the table below:
 * Hordes: Mostly slaverats and clanrats combined with no or three specials
 * Special waves: At the second horn blow, four or six specials of the same type will appear - a potentially dangerous wave
 * Ogre waves: One or more rat ogres optionally guarded by specials will appear. This type of wave appears at wave 7 and 13 - after this point it will be randomly swapped with the next type:
 * Stormvermin rush: A horde mostly containing Stormvermin potentially guarded special rats attacks the player team.