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Vermintide Long Guide
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Vermintide Long Guide
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= Appendix 1: Detailed Explanations of Game Mechanics = == Dodging == Several aspects of dodging aren't immediately obvious. The first is that each weapon for a given character has an "efficient dodge count". Once you've hit this number of consecutive dodges, your character dodges once at about 3/4 the distance of a normal dodge, and then subsequent chained dodges are tiny. Secondly, when the game is determining whether you've been hit or not by a rat, it explicitly checks whether you're in the "dodging" state. If you are, you won't be hit. This means that dodging isn't merely about gaining distance from an attacker to avoid damage -- you can actually dodge straight into an opponent and still avoid a strike. == Detection and callouts == == Headshots == == Advanced Weapon Attributes == === Speed === === Efficient Dodge Counts & Distance === Every weapon in the game has what is called an "efficient dodge count." This means that when you spam dodge with a weapon, eventually your character will become fatigued and the dodges get shorter and shorter. Some weapons (elf 1 handed or dual wield melee, saltzpyre rapier) have unlimited dodging out of the box, so it's a bit easier to dodge dance with those weapons. *Special Note:* the movespeed trinkets now *allow unlimited efficient dodges on any weapon!* Each weapon also has its own dodge distance, with long dodges being on light melee weapons, and shorter ones on heavy weapons and most ranged weapons. *Special Note:* Dwarf 1 handed hammer has the shortest dodge cooldown in the game. Final Note: Dodge fatigue can be reset simply by jumping. === Rush Intervention === {{Quote|A very little known mechanic of the game [...] every time a player crosses a map trigger alone, he will invariably spawn an extra free-of-charge assassin or packmaster. If the player still pushes on, he will also invariably spawn an extra horde with ambush-type spawns, but full horde numbers. Yes, the game is literally coded to f#&k you over if you leave your team in the dust.| Grimalackt}} The game keeps constant track of every player's "Loneliness" value, which is a function of the distance from themselves to the other players. Not only will a rushing, lonely player trigger a rush intervention, but assassins and packmasters are programmed to prefer the loneliest of available player targets when they spawn. It's dangerous to go alone! === Push power === === Stormvermin interrupts === === Weapon Switching for More Healing === by u/GospodinSneg A lot of you probably know about using weapon switch to overproc healing traits, but for newer players this can be a game changer. Essentially, it has to do with trait coding. The first thing to understand is that traits work differently than it seems in the description. Bloodlust, for example, procs when enemies you are damaging die to your damage whenever you have that weapon out. So, you can, for example, put bloodlust on your melee weapon, throw a firebomb, wade into the flames and start cutting away, and all enemies that are not being hit by your allies that die will have a chance at proccing bloodlust. That's the basics. Now, AoE and DoT damage. These can be done with hagbane (preferably charged shots into dense clumps of rats), wiz staves (conflag OP for this), and dwarf drakefires. If you have regrowth on that weapon, all enemies hit by the strike and/or AoE have a chance to proc regrowth, so healing is plentiful when you hit a horde of rats. Back to melee. You can see where I'm going. Put regrowth on an AoE/DoT weapon like hagbane, conflag, or drakefires, hit enemies, and switch immediately after hit to melee. You can proc regrowth and bloodlust from that AoE damage simply by switching weapons before the rats die. A good example of this is in the Heroic Last Stand video recorded by u/SneakyPanda_ as he fire patches with conflag and switches to melee to proc both regrowth and bloodlust for nearly 40% of his health several times. This also means if you're an elf, you're not locked into the same old same old of kb/regrowth. Switch it up, throw some bloodlust/swift slaying on your melee, rock a hagbane, and have some unsanctioned-by-the-meta fun. Throw a poison flask trinket on a 2H hammer with the dwarf (the u/Duke_Eligos-_- special) with drakefires and never worry about the elf stealing all your healing items again.
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