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Block revive is technique that allows you to bring a teammate back from the "downed" or "captured" game state by holding down your block key before initiating the revive action with your interaction key. Without this technique, reviving a teammate can be impossible as when a teammate has been downed, they are typically still under attack from nearby rats and these rats will hit you during your (blockless) revive attempt, which will reset the revive action.
 
Block revive is technique that allows you to bring a teammate back from the "downed" or "captured" game state by holding down your block key before initiating the revive action with your interaction key. Without this technique, reviving a teammate can be impossible as when a teammate has been downed, they are typically still under attack from nearby rats and these rats will hit you during your (blockless) revive attempt, which will reset the revive action.
   
=== Jousting ===
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==== Jousting ====
   
 
Jousting refers to alternating forwards and backwards movement so as to be charging (or recovering from) your attacks while you're out of range of the rats and then be releasing your attacks when you advance towards the rats so that you're back in range to do damage. This is absolutely key when using the slower weapons in the game (two-handed swords, two-handed hammers) because otherwise you will be hit in between your own attacks. The backwards motion can be accomplished with a back-dodge, which is often necessary when defending against many rats on your own, or simply by walking backwards. If you have room to retreat, you can accomplish the same "jousting" result by backpedaling while charging your attack, and then just standing still and allowing the rats to close the distance before releasing your attack. This will keep you right on the edge of the correct range for your weapon and maximize your damage-per-second (DPS)
 
Jousting refers to alternating forwards and backwards movement so as to be charging (or recovering from) your attacks while you're out of range of the rats and then be releasing your attacks when you advance towards the rats so that you're back in range to do damage. This is absolutely key when using the slower weapons in the game (two-handed swords, two-handed hammers) because otherwise you will be hit in between your own attacks. The backwards motion can be accomplished with a back-dodge, which is often necessary when defending against many rats on your own, or simply by walking backwards. If you have room to retreat, you can accomplish the same "jousting" result by backpedaling while charging your attack, and then just standing still and allowing the rats to close the distance before releasing your attack. This will keep you right on the edge of the correct range for your weapon and maximize your damage-per-second (DPS)
   
=== Dodge-Dancing ===
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==== Dodge-Dancing ====
   
 
Dodge-dancing is a technique that allows one player to successfully fight and kill a much large force of rats by themselves, often taking little or no damage during the process. The key insight in dodge-dancing is that you cannot be hit while in the dodge state. To dodge-dance, you constantly move yourself so that the rats are to one side of you (to avoid being pinned by the rat horde) while continuously attacking the horde. Whenever you see that rats near your position are about to release an attack, you dodge sideways along the surface of the horde so that your attacks continue to fall on the rats but you avoid the hits the rats were about to land on you. Often, when defending a corner or wide opening for instance, you will dodge in alternating directions to keep yourself more-or-less in one location while slaying the rats.
 
Dodge-dancing is a technique that allows one player to successfully fight and kill a much large force of rats by themselves, often taking little or no damage during the process. The key insight in dodge-dancing is that you cannot be hit while in the dodge state. To dodge-dance, you constantly move yourself so that the rats are to one side of you (to avoid being pinned by the rat horde) while continuously attacking the horde. Whenever you see that rats near your position are about to release an attack, you dodge sideways along the surface of the horde so that your attacks continue to fall on the rats but you avoid the hits the rats were about to land on you. Often, when defending a corner or wide opening for instance, you will dodge in alternating directions to keep yourself more-or-less in one location while slaying the rats.
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Blocking and pushing can be used during dodge-dancing, but normally only to keep the rats under control (to allow for rats arriving from a new direction, for example) while you continue to attack. To successfully dodge across the surface of the horde, you'll want to turn your body so that you're looking at the center of the horde, and then dodge sideways. If, instead, you simply dodge sideways while looking along the edge of the horde, you will dodge yourself out of range to continue your attacks. Lastly, dodge-dancing relies on keeping part of the horde staggered by your attacks, so you'll normally want to use animation cancelling with any weapons that include single-target attacks in their attack sequences such as the 1h hammer, 1h mace, 1h swords, falchion, etc.
 
Blocking and pushing can be used during dodge-dancing, but normally only to keep the rats under control (to allow for rats arriving from a new direction, for example) while you continue to attack. To successfully dodge across the surface of the horde, you'll want to turn your body so that you're looking at the center of the horde, and then dodge sideways. If, instead, you simply dodge sideways while looking along the edge of the horde, you will dodge yourself out of range to continue your attacks. Lastly, dodge-dancing relies on keeping part of the horde staggered by your attacks, so you'll normally want to use animation cancelling with any weapons that include single-target attacks in their attack sequences such as the 1h hammer, 1h mace, 1h swords, falchion, etc.
   
=== Counter-Flanking a.k.a. Flanking the Flankers ===
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==== Counter-Flanking a.k.a. Flanking the Flankers ====
   
 
Counter-flanking, or flanking-the-flankers, refers to a particular kind of dodge-dancing, in open terrain, where you will be dodging continuously in one direction along the surface a horde. The slave and clan rat AI is programmed to attempt to surround you. If you are confronted with a large number in an open space, this means that there will be a constant flow of rats attempting to flank you in either direction. To flank-the-flankers, you will dodge away from rats that were about to hit you and greet the rats that were trying to get around to your side with a sweeping attack to their face. By the time they have recovered from being hit, you will have already dodged again down the line of flankers. In order to do this successfully, you must dodge so that you remain in range to damage the horde with your attacks, and you must adjust your flanking trajectory so as to account for obstacles ahead, stray rats, etc. Because what you're doing is managing a constant flow of rats and trying to match that flow with attacks and movement of your own, a successful counter-flanking run can feel very much like a surfer "shooting the curl" of a wave.
 
Counter-flanking, or flanking-the-flankers, refers to a particular kind of dodge-dancing, in open terrain, where you will be dodging continuously in one direction along the surface a horde. The slave and clan rat AI is programmed to attempt to surround you. If you are confronted with a large number in an open space, this means that there will be a constant flow of rats attempting to flank you in either direction. To flank-the-flankers, you will dodge away from rats that were about to hit you and greet the rats that were trying to get around to your side with a sweeping attack to their face. By the time they have recovered from being hit, you will have already dodged again down the line of flankers. In order to do this successfully, you must dodge so that you remain in range to damage the horde with your attacks, and you must adjust your flanking trajectory so as to account for obstacles ahead, stray rats, etc. Because what you're doing is managing a constant flow of rats and trying to match that flow with attacks and movement of your own, a successful counter-flanking run can feel very much like a surfer "shooting the curl" of a wave.
   
=== Kiting Enemies ===
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==== Kiting Enemies ====
   
 
Kiting enemies refers to focusing on re-positioning and avoiding being surrounded (as opposed to slaying rats) by using a variety of mobility techniques to stay ahead of a pack of pursuing rats. This is necessary very often during true-solo play and clutch play, as you must find places and moments to fight where the rats can only attack you from one side. It is also a solid alternative to killing all the rats during sequences where what you really need to be doing is meeting map objectives like moving barrels, breaking chains, or making your way to the cart during an escape.
 
Kiting enemies refers to focusing on re-positioning and avoiding being surrounded (as opposed to slaying rats) by using a variety of mobility techniques to stay ahead of a pack of pursuing rats. This is necessary very often during true-solo play and clutch play, as you must find places and moments to fight where the rats can only attack you from one side. It is also a solid alternative to killing all the rats during sequences where what you really need to be doing is meeting map objectives like moving barrels, breaking chains, or making your way to the cart during an escape.
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The core technique of kiting is holding your block while running. Block-running reduces your top speed, but it also protects your from damage and the stun-lock that accompanies being hit. To reduce the movement penalty you incur by holding your block, you can chain together dodges (sideways or backwards) in the direction of travel. You'll also use pushes to both knock rats in your path out of your way and to avoid being "pulled under" by a mass of pursuing rats that would be able to hit your block enough to break it. Because most characters cannot dodge in this way indefinitely (typical efficient dodge counts are 2 or 3), you'll want to mix in jumps which will have the effect of resetting your dodge count.
 
The core technique of kiting is holding your block while running. Block-running reduces your top speed, but it also protects your from damage and the stun-lock that accompanies being hit. To reduce the movement penalty you incur by holding your block, you can chain together dodges (sideways or backwards) in the direction of travel. You'll also use pushes to both knock rats in your path out of your way and to avoid being "pulled under" by a mass of pursuing rats that would be able to hit your block enough to break it. Because most characters cannot dodge in this way indefinitely (typical efficient dodge counts are 2 or 3), you'll want to mix in jumps which will have the effect of resetting your dodge count.
   
=== Ogre-Dancing ===
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==== Ogre-Dancing ====
   
 
Ogre-dancing refers to the art of allowing the Rat Ogre to close distance to you, and then back- or side-dodging just out of range of his attacks before you get hit. Done right, the ogre will stay essentially in place, and you'll be able to chain together either melee or ranged attacks to his head in between dodges. This is a solid approach to killing an ogre by yourself, but it's also often used as a way for one player to "keep aggro" on the ogre so that the other players can focus on clearing the area of other threats before focusing on the ogre.
 
Ogre-dancing refers to the art of allowing the Rat Ogre to close distance to you, and then back- or side-dodging just out of range of his attacks before you get hit. Done right, the ogre will stay essentially in place, and you'll be able to chain together either melee or ranged attacks to his head in between dodges. This is a solid approach to killing an ogre by yourself, but it's also often used as a way for one player to "keep aggro" on the ogre so that the other players can focus on clearing the area of other threats before focusing on the ogre.
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# Clutch Revive
 
# Clutch Revive
   
=== Animation Cancelling ===
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==== Animation Cancelling ====
   
 
Animation cancelling refers to very briefly hitting the block key at intervals during your attacks so that your weapon "resets" its attack sequence. Many weapons' attack sequences begin with two sweeping swings that hit multiple targets and then are followed by one or more stabbing or overhead attacks that only hit one target. When fighting a horde or rats, you want to use only the sweeping swings so that you can stagger and wound as many rats as possible in order to keep yourself safe from being hit and to maximize your damage-per-second. Weapons that greatly benefit from this technique include:
 
Animation cancelling refers to very briefly hitting the block key at intervals during your attacks so that your weapon "resets" its attack sequence. Many weapons' attack sequences begin with two sweeping swings that hit multiple targets and then are followed by one or more stabbing or overhead attacks that only hit one target. When fighting a horde or rats, you want to use only the sweeping swings so that you can stagger and wound as many rats as possible in order to keep yourself safe from being hit and to maximize your damage-per-second. Weapons that greatly benefit from this technique include:
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