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Weapon Traits[]
as of Patch 1.9.4 Last updated 19-07-2017
Trait | Description |
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Ammunition Holder | Increases the maximum amount of carried ammunition for this weapon by 30.0% |
Backstabbery | When attacking from behind deal double damage. |
Berserking | When killing an enemy with this weapon, there is a 5.0 - 12.0% chance to to increase your attack speed by 40.0% for 5.0 seconds. Damage taken reduced for duration of the effect by 50%. |
Bloodlust | When killing an enemy with this weapon, there is a 3-8% (ranged) or 3.0 - 10.0% (melee) chance to recover 10 health. |
Channeling Rune | Reduce the damage you take from venting this weapon by 50.0%, and increases vent speed by 25%. |
Devastating Blow | Pushes made with this weapon will be extra powerful. |
Distraction | Attacking an enemy that is attacking a Knocked Down ally, will extend the ally's Knocked Down health. |
Earthing Rune (Charged Attack) | When hitting an enemy with a charged attack, there is 10.0 - 20.0% chance to vent 5.0% of your overcharge. |
Earthing Rune (Normal Attack) | When hitting an enemy with a normal attack, there is 10.0 - 20.0% chance to vent 5.0% of your overcharge. |
Endurance | When hitting an enemy, there is a 10.0 - 20.0% chance that the player replenishes stamina. Restores all stamina when effect triggers. |
Extra Capacity | Increases the amount of ammunition this weapon can hold in a clip by 50.0% |
Hail of Doom | Each shot with this weapon has a 5.0 - 15.0% chance to split into 2 projectiles. |
Haste | When hitting and enemy, there is a 3.0 - 7.0% chance to increase your attack speed by 30.0%, for 5.0 seconds. Ammunition is no longer consumed for a short duration after the effect triggers. |
Hawk Eye | While zooming you can get higher zoom (increased zoom distance) using special attack. Adds 2 to your current headshot multiplier (eg: 3x becomes 5x). |
Heroic Killing Blow (Charged Attack) | When hitting an enemy of any size with a charged attack there is a 1.0-3.0% chance to instantly slay it. |
Improved Guard | When blocking an enemy with this weapon, there is 10.0 - 30.0% chance that the block wont cost any stamina. Blocks cost half stamina. |
Improved Pommel | When pushing with this weapon, there is a 20.0 - 40.0 % chance that the push won't cost any stamina. Pushes cost half stamina. |
Inspirational Shot | Scoring headshots will replenish the stamina of your allies. |
Killing Blow (Normal Attack) | When hitting a man-sized enemy with a normal attack there is a 5.0 - 15.0% chance to instantly slay it. |
Knockback | When hitting an enemy, there is a 5.0 - 10.0% chance to knock them back. |
Master Crafted | Reloading this weapon is 25.0% faster. |
Off Balance | Enemies whose attacks are blocked by the player will suffer extra damage from your allies’ attacks for a brief moment.
Notes: Lasts 4 seconds, during which attacks against the affected target are improved with the same effect as a Strength Potion; effect does not stack with an active Strength Potion effect. Bonus damage does not apply to the person who triggered the Off Balance effect, only to allies. |
Perfect Balance | Adds 2 Stamina (1 Shield) to the weapon's max Stamina Points. Reduces stamina regeneration start delay. |
Regrowth | When hitting an enemy, there is a 2-5% or 5-12% chance to recover 5 points of health.
Note: Ranged weapons. |
Regrowth (Charged Attack) | When hitting an enemy with a charged attack, there is a 1.0 - 3.0% or 3.0-10.0% chance to recover 10 points of health.
In addition shield heavy attacks proc regrowth on all targets hit. Note: Melee weapons. |
Regrowth (Normal Attack) | When hitting an enemy with a normal attack, there is a 3.0 - 10.0% chance to recover 5 points of health.
Note: Melee weapons. |
Rupture | Projectiles from this weapon have a 80.0 - 100.0 chance of penetrating two additional target. |
Safety in Numbers | Assisting an ally (by attacking enemies attacking the ally) will apply a temporary protective aura to said ally. |
Scavenger | When killing an enemy, there is a 10.0 - 24.0% chance to replenish 5% ammunition for your weapon.
Note: Amount replenished is rounded down. (eg: 39 max ammo means 1 ammo per scavenger proc, but 40 means 2.) Amount replenished can be increased by Ammunition Holder. |
Second Wind | 30.0 - 50.0% chance to instantly replenish all stamina if the player's block is broken. Stun duration of broken block reduced by 50%. |
Skirmisher | Movement speed while aiming with this weapon is increased by 50.0%, spread no longer increases while moving. |
Skull Cracker | When hitting an enemy, there is 5.0 - 15.0% chance that it will count as an automatic headshot, regardless of where it hit. |
Stability | Overcharge generated by this weapon is reduced by 10%. |
Swift Slaying (Charged Attack) | When hitting an enemy with a charged attack, there is a 2.0 - 7.0% chance to increase your attack speed by 40.0% for 5.0 seconds. Increased movement speed 50% for a duration. |
Swift Slaying (Normal Attack) | When hitting an enemy with a normal attack, there is a 1.0 - 4.0% chance to increase your attack speed by 40.0% for 5.0 seconds. Increased movement speed 50% for a duration. |
Targeteer | Decreases the spread of this weapon by up to 50% |