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Weapon Traits
Trait | Description |
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Ammunition Holder | Increases the maximum amount of carried ammunition for this weapon by 30.0% |
Berserking | When killing an enemy with this weapon, there is a 5.0 - 12.0% chance to to increase your attack speed by 30.0% for 5.0 seconds. |
Bloodlust | When killing an enemy with this weapon, there is a 3.0 - 10.0% chance to recover 10 health. |
Channeling Rune | Reduce the damage you take from venting this weapon by 20.0%. |
Devastating Blow | Pushes made with this weapon will be extra powerful. |
Earthing Rune (Charged Attack) | When hitting an enemy with a charged attack, there is 10.0 - 20.0% chance to vent 4.0% of your overcharge. |
Earthing Rune (Normal Attack) | When hitting an enemy with a normal attack, there is 10.0 - 20.0% chance to vent 4.0% of your overcharge. |
Endurance | When hitting and enemy, there is a 10.0 - 20.0% chance that the player replenishes stamina. |
Extra Capacity | Increases the amount of ammunition this weapon can hold in a clip by 50.0% |
Hail of Doom | Each shot with this weapon has a 5.0 - 15.0% chance to split into 2 projectiles. |
Haste | When hitting and enemy, there is a 3.0 - 7.0% chance to increase your attack speed by 30.0%, for 5.0 seconds. |
Hawk Eye | While zooming you can get higher zoom (increased zoom distance) using special attack. |
Improved Guard | When blocking an enemy with this weapon, there is 10.0 - 30.0% chance that the block wont cost any stamina. |
Improved Pommel | When pushing with this weapon, there is a 20.0 - 40.0 % chance that the push won't cost any stamina. |
Killing Blow (Normal Attack) | When hitting a man-sized enemy with a normal attack there is a 5.0 - 15.0% chance to instantly slay it. |
Knockback | When hitting an enemy, there is a 5.0 - 10.0% chance to knock them back. |
Master Crafted | Reloading this weapon is 25.0% faster. |
Off Balance | Enemies whose attacks are blocked by the player will suffer extra damage from your allies’ attacks for a brief moment. |
Perfect Balance | Adds 2 Stamina (1 Shield) to the weapon's max Stamina Points. |
Regrowth | When hitting an enemy, there is a 2.0 - 5.0% chance to recover 5.0 points of health. |
Regrowth (Charged Attack) | When hitting an enemy with a charged attack, there is a 1.0 - 10.0% chance to recover 5.0% health. |
Regrowth (Normal Attack) | When hitting an enemy with a normal attack, there is a 1.0 - 5.5% chance to recover 5.0% health. |
Rupture | Projectiles from this weapon have a 80.0 - 100.0 chance of penetrating one additional target. |
Scavenger | When killing an enemy, there is a 10.0 - 24.0% chance to replenish ammunition for your weapon.
Note: 1-2 ammunition will be replenished, regardless what type of weapon you wield. |
Second Wind | 30.0 - 50.0% chance to instantly replenish all stamina if the player's block is broken. |
Skirmisher | Movement speed while aiming with this weapon is increased by 50.0% |
Skull Cracker | When hitting an enemy, there is 5.0 - 15.0% chance that it will count as an automatic headshot, regardless of where it hit. |
Stability | Overcharge generated by this weapon is reduced by 10%. |
Swift Slaying (Charged Attack) | When hitting an enemy with a charged attack, there is a 2.0 - 7.0% chance to increase your attack speed by 30.0% for 5.0 seconds. |
Swift Slaying (Normal Attack) | When hitting an enemy with a normal attack, there is a 1.0 - 4.0% chance to increase your attack speed by 30.0% for 5.0 seconds. |
Targeteer | Decreases the spread of this weapon by -40% |